The Development of Eco Ludo Media to Teach Writing Skill of Fifth-Grade Students at SDN Model Banyuwangi in Academic Year 2025/2026
Abstract
This study aimed to develop and determine the feasibility level of "Eco Ludo," a game-based physical learning medium designed to teach English descriptive writing integrated with Climate Change Education (CCE) for fifth-grade elementary school students. The research adapted the Analysis, Design, and Development phases of the ADDIE model. In the Analysis phase, documentation, teacher interviews, and student questionnaires revealed that students faced low writing motivation and cognitive hurdles, alongside a complete lack of environmental topic integration in English language teaching implemented by the teacher. In the Design phase, a physical board game was designed to structurally guide students through a five-stage Process Approach (pre-writing, drafting, revising, editing, and publishing) cantered on four CCE pillars (causes, impacts, adaptation, and mitigation). In the Development phase, the media prototype was validated by experts. Validation results reached 96% from material and media experts, 93.33% from the CCE expert, and 97.33% from the English teacher. Furthermore, a small-group trial with eight fifth-grade students yielded an outstanding satisfaction score of 95.63%. These empirical results statistically categorized the developed Eco Ludo media into the "Very Feasible" category and proved pedagogically effective for teaching English writing skills to elementary school students. This study demonstrates that gamified physical mechanics can act as structural scaffolds to simplify descriptive writing while fostering global ecological literacy in primary education.
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