Influence Of Cooperative Learning Model Types Teams Games Tournament Quizizz's Help On Cognitive Science Learning Outcomes Of Junior High School Students

Yolanda Asri Ventiana, Agus Wedi, Muhibuddin Fadhli

Abstract


Type cooperative learning model Teams Games Tournament (TGT) is a learning model that involves the activities of all students and contains elements of play in small groups without any differences in status. Integration between types of cooperative learning models Teams Games Tournament (TGT) with Quizizz will make the learning process more fun and focused according to the stages of the learning model. This research aims to determine the effect of implementing a type of cooperative learning model Teams Games Tournament (TGT) assisted by Quizizz on the cognitive learning outcomes of junior high school students in science on vibration and wave material. This research design uses post-test only control group design with the type of research quasy experimental design. The research results show that the cooperative learning model is type Teams Games Tournament (TGT) has a significant influence on the cognitive science learning outcomes of junior high school students with a significance value (Sig.(2-tailed)) 0,000 < 0,005.
Keywords: Cooperative Learning Model type Teams Games Tournament (TGT), Quizizz, Student Cognitive Learning Outcomes

Full Text:

PDF

References


Citra, C. A., & Rosy, B. (2020). Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar Teknologi Perkantoran Siswa Kelas X SMK Ketintang Surabaya. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(2), 261–272. https://doi.org/10.26740/jpap.v8n2.p261-272

Fadly, R. D., Sulastry, T., & Side, S. (2020). Pengaruh Penggunaan Aplikasi Quizizz pada Model Pembelajaran Kooperatif Tipe Teams Games Tournament terhadap Hasil Belajar Peserta Didik Kelas XI MIA SMAN 1 Gowa (Studi Materi Pokok Larutan Penyangga). Chemica: Jurnal Ilmiah Kimia dan Pendidikan Kimia, 21(1), 100. https://doi.org/10.35580/chemica.v21i1.14845

Fauziah, R., & Hadi, M. S. (2023). Analisis Efektivitas Dan Manfaat Quizizz Paper Mode Dalam Pembelajaran Interaktif Di Kelas III SDN Singabraja 02. JIMPS: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah, 8(3), 2721.

Kemendiknas. (2011). Panduan Pengembangan Pembelajaran IPA Terpadu. Jakarta: Dirjen Pendidikan Dasar Direktorat Pembinaan Sekolah Menengah Pertama.

Nafiati, D. A. (2021). Revisi taksonomi Bloom: Kognitif, afektif, dan psikomotorik. Humanika, 21(2), 151–172. https://doi.org/10.21831/hum.v21i2.29252

Purwanto. (2009). Evaluasi Hasil Belajar. Yogyakarta: Pustaka Pelajar.

Slavin, E. R. (2005). Cooperative Learning: Teori, Riset, dan Praktik. Bandung: Penerbit Nusa Media.

Slavin, R. E. (2015). Cooperative Learning: Teori, Riset, dan Praktik (15 ed.). Bandung: Penerbit Nusa Media.

Solihah, A. (2016). Pengaruh Model Pembelajaran Teams Games Tournament (TGT) terhadap Hasil Belajar Matematika. SAP (Susunan Artikel Pendidikan), 1(1), 45–53. https://doi.org/10.30998/sap.v1i1.1010

Sudjana, N. (2014). Penilaian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya.

Sugihartono, Nurhayati, S. R., & Harahap, F. (2007). Psikologi Pendidikan. Yogyakarta: UNY Press.

Sugiyono. (2016). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Jakarta: Prenada Media Group.

Suprijono, A. (2009). Cooperative Learning: Teori dan Aplikasi PAIKEM. Yogyakarta: Pustaka Pelajar.

Yunisda, P., Khasanah, U., Setyansah, R. K., & Sholikhah, O. H. (2023). Penerapan Model Pembelajaran Team Game Tournament Berbantuan Quizizz Untuk Meningkatkan Hasil Belajar Siswa. Pendas: Jurnal Ilmiah Pendidikan Dasar, 8(1), 6322–6335.


Refbacks

  • There are currently no refbacks.


This proceeding series is indexed by:

ipiii.pnggoogle.png

ISSN: 2987-2448