Tren dan Visualisasi dari Unity 3D For Education sebagai riset gamifikasi Pembelarajan: Bibliometrik analisis
Abstract
Dalam era di mana teknologi terus mengalami perkembangan pesat, penggunaan pengembang
permainan berkembang pesat salah satunya pada permainan untuk pembelajaran. Unity 3D
merupakan software pengembang permainan yang telah menyediakan forum pengembangan
untuk pendidikan. sangat penting untuk memanfaatkan ini untuk meningkatkan kualitas
pendidikan saat ini. Artikel ini menyajikan analisis tren dan visualisasi perkembangan penggunaan
Software Unity 3D dalam riset pendidikan selama satu dekade terakhir. Pendekatan yang
digunakan dalam penelitian ini mencakup analisis deskriptif dan metode bibliometric. Studi ini
berfokus pada artikel dan conference paper yang sumber dari database scopus. Telah
teranalisis sebanyak 94 artikel dan 297 conference paper yang relevan dengan penelitian ini.
Ditemukan tiga teratas topik yang sedang berkembang yaitu augmented reality, 3D modeling
dan human computer interaction . Implikasi dari temuan yang tersaji dapat membantu praktisi dan
peneliti yang mengarahkan pada tren dan perkembangan lebih lanjut dalam penggunaan software
Unity 3D dalam konteks pendidikan. Selain itu, visualisasi hasil pemetaan membantu
pengidentifikasian peluang penelitian masa depan yang mungkin berfokus pada pengembangan
alat dan sumber daya pembelajaran yang menggunakan software Unity 3D seperti pengembang
aplikasi ataupun teknolog pendidikan.
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