Game Based Learning Strategy to Increase Students’ Interest at SDN 3 Amadanom

Andini Mei Ekawati, Candra Utama

Abstract


This study aims to analyze the application of Game-Based Learning strategies in increasing the learning interest of elementary school students, especially in grade III of SDN 3 Amadanom. The study involved one teacher as the main subject and used thematic analysis to process the interview results. The results of the study show that the application of GBL, especially through role-playing methods in cultural diversity materials, is able to create a fun, interactive, and collaborative learning atmosphere. This strategy not only increases student engagement and enthusiasm, but also strengthens understanding of concepts and social skills. While there are challenges such as differences in student character, limited facilities, and teacher readiness, these barriers can be overcome through inclusive learning innovations and teacher training. Thus, GBL has proven to be an adaptive, relevant, and effective strategy in answering learning challenges in the digital era and improving the quality of education in elementary schools.

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