The Impact of Game Based Learning on Student’s Learning Motivation: Systematic Literature Review on Challenges

Rahayu Listiani, Candra Utama

Abstract


Game Based Learning is a method that emphasizes games in its implementation. This method combines abstract and theoretical materials with concrete media, or in the form of digital games through websites or applications. Nowadays, there are more and more types of software that support game-based learning, some examples are, Kahoot, Quiziz, Padlet, Liveworksheet, and others. This Study Literature Review (SLR) research aims to analyze the influence of the GBL method on student learning motivation, as well as the challenges that occur in its implementation. Researchers took data from database information platforms such as GoogleSchoolar and ResearchGate with a period of 2000-2025. The results of the analysis of articles and discussions conducted on learning with the GBL method have been proven to increase student learning motivation, as well as increase curiosity in learning. Research on the influence of the GBL method on learning is still rarely carried out because the majority of researchers focus more on developing media or educational games themselves.

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References


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