Pengembangan Media Pembelajaran Berbasis Augmented Reality untuk Meningkatkan Motivasi Belajar Kompetensi Mengelola Dana Kas Kecil

Merly Yunita Rahma, Sheila Febriani Putri

Abstract


Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis augmented reality dengan Assemblr Edu untuk meningkatkan motivasi dan pemahaman siswa dalam pengelolaan dana kas kecil. Metode penelitian menggunakan model ADDIE, yang terdiri atas (1) tahap analisis, (2) tahap desain, (3) tahap pengembangan, (4) tahap implementasi, dan (4) tahap evaluasi. Hasil penelitian adalah terciptanya augmented reality yang memadukan elemen virtual dengan lingkungan nyata. Implikasi penelitian menyoroti potensi augmented reality dalam meningkatkan kualitas pembelajaran, namun masih membutuhkan dukungan secara teknis dan infrastruktur yang memadai dalam pelaksanaannya. Integrasi teknologi augmented reality (AR) dalam pembelajaran dapat meningkatkan keterlibatan siswa dan efektivitas pembelajaran secara keseluruhan.

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References


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