Quizizz Application-Based English Learning Materials Assessment Instrument Development

Joko Slamet, Siti Fatimah

Abstract


The aim of this study was to develop appropriate English learning materials for junior high school students in Surabaya, East Java, Indonesia, as well as an assessment tool that satisfies the eligibility requirements and learning needs. The Design & Development (D&D) model was used to adapt the research procedure and the 4D model was utilized (Define, Design, Development, and Dissemination). The validation of instruments was related to the material, the media, and the language done by the 6 experts involving two media experts, two language experts, and two material experts. There was an 88.25% material/media aspect rate, an 88.45% construction aspect rate, and an 86.55% language aspect rate. Purposive sampling resulted in the selection of 67 participants who underwent field testing. The overall reliability of the questionnaire was 0.78, and the questionnaire was confirmed high reliable. The assessment materials were classified as "Valid and Feasible to be Used" based on the materials evaluation because they are appropriate in terms of content, language, presentation, and layout. The results demonstrated the development of an online assessment tool motivating students and piques their interest in the material being taught in class. As an additional benefit, Quizizz is an interactive quiz application that has been shown to be more effective at increasing students' enthusiasm for learning than the traditional quiz method, the findings can help educators (1) to identify what tools and approaches provided to assess students’ achievements integrating with technology, and (2) to assess and provide interesting assessment for students through gamification-based.

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