The Effectiveness Of Group Guidance Using The “Reconnect Island” Simulation Game In Reducing Phubbing Behavior Among 10th-Grade Students At SMKN 8 Malang

Khairunnisa An Najwa, Shabrina Putri Dhiamona, Silvia Ovilianti, Riskiyana Prihatiningsih, Agung Kurniawan Syahbita, Syekha Aulia Mutia Zahra

Abstract


This study aims to determine the effectiveness of group guidance services using the Reconnect Island simulation game in reducing phubbing behavior among 10th-grade students at SMKN 8 Malang. The study employed a quantitative approach with a quasi-experimental design in the form of a pre-test and post-test control group design. The study subjects consisted of 18 students divided into two groups—an experimental group and a control group—each comprising 9 students. Data were collected using a phubbing behavior scale. Data analysis was performed using the Wilcoxon SignedRank Test and the Mann-Whitney Test because the research data were not normally distributed. The results showed a significant difference between the pre-test and post-test scores in the experimental group, with a p-value of 0.008 < 0.05. Additionally, the Mann-Whitney test yielded a p-value of 0.006 < 0.05, indicating a significant difference between the experimental and control groups following the intervention. The average phubbing behavior score in the experimental group decreased from 39.78 to 26.11. Based on these results, it can be concluded that group guidance using the Reconnect Island simulation game is effective in reducing phubbing behavior among 10th-grade students at SMKN 8 Malang.

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