Mapping Students' Artificial Intelligence Usage Profiles in Computer Programming Courses: A Quantitative Descriptive Study
Abstract
Full Text:
PDFReferences
Alanazi, M., Soh, B., Samra, H., & Li, A. (2025). PyChatAI: Enhancing python programming skills—An empirical study of a smart learning system. Computers, 14(5), 158.
Awasthi, A., Le, N., Deng, Z., Agrawal, R., Wu, C. C., & Van Nguyen, H. (2024). Bridging human and machine intelligence: Reverse-engineering radiologist intentions for clinical trust and adoption.
Azwar, S. (1993). “ Kelompok subjek ini memiliki harga diri yang rendah”; kok, tahu...? Buletin Psikologi, 1(1993).
Azwar, S. (2022). Penyusunan skala psikologi edisi 2. Pustaka pelajar.
Baek, C., Tate, T., & Warschauer, M. (2024). “ChatGPT seems too good to be true”: College students’ use and perceptions of generative AI. Computers and Education: Artificial Intelligence, 7, 100294.
Bassner, P., Lenk-Ostendorf, B., Beinstingel, R., Wasner, T., & Krusche, S. (2025). Less stress, better scores, same learning: The dissociation of performance and learning in AI-supported programming education. Computers and Education: Artificial Intelligence, 100537.
Creswell, J. W., & Creswell, J. D. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
Hadihabibi, M., Setyosari, P., & Soepriyanto, Y. (2023). Pengaruh flipped classroom beraktivitas gamifikasi tradisional terhadap self regulated learning pada pembelajaran pemrograman visual. JKTP: Jurnal Kajian Teknologi Pendidikan, 6(1), 026–036.
Hartley, K., Hayak, M., & Ko, U. H. (2024). Artificial intelligence supporting independent student learning: An evaluative case study of ChatGPT and learning to code. Education Sciences, 14(2), 120.
Idrisov, B., & Schlippe, T. (2024). Program code generation with generative AIs. Algorithms, 17(2), 62.
Kamalı‐Arslantaş, T., & Yürüm, O. R. (2026). Decoding the Use of Artificial Intelligence in Programming Education: A Topic Modeling Analysis. Computer Applications in Engineering Education, 34(3), e70213.
Kosar, T., Ostojić, D., Liu, Y. D., & Mernik, M. (2024). Computer science education in ChatGPT era: Experiences from an experiment in a programming course for novice programmers. Mathematics, 12(5), 629.
Praherdhiono, H., Soepriyanto, Y., Kurniawan, C., Slamet, T. I., Rosyidah, F. N. A., & Hajjah, R. I. (2026). Basic, Structured, or Strategic? A Diagnostic Typology of Generation Z’s Untrained AI Prompting Skills. Teaching, Learning, and Development, 4(1), 109–116.
Rico-Juan, J. R., Sánchez-Cartagena, V. M., Valero-Mas, J. J., & Gallego, A. J. (2023). Identifying student profiles within online judge systems using explainable artificial intelligence. IEEE Transactions on Learning Technologies, 16(6), 955–969.
Soepriyanto, Y., Kuswandi, D., Kurniawan, C., Hamudi, R. W. D., Arifudin, A., & Nindigraha, N. (2021). Gamification melalui sipejar sebagai inovasi pembelajaran pemrograman visual.
Sugiyono, D. (2013). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D.
Sugiyono, P. P. (2016). Metode Penelitian Kunatitatif Kualitatif dan R&D. Alfabeta, Bandung.
Yalwa, A. S., Othman, M. S., Yusuf, L. M., & Almarshadi, M. S. (2026). Generative AI in Higher Education: A Systematic Review with Emphasis on Programming and Computer Science Education. International Journal of Advanced Computer Science and Applications, 17(5).
Yilmaz, R., & Yilmaz, F. G. K. (2023). The effect of generative artificial intelligence (AI)-based tool use on students’ computational thinking skills, programming self-efficacy and motivation. Computers and Education: Artificial Intelligence, 4, 100147.
Refbacks
- There are currently no refbacks.
This proceeding series is indexed by:


