The Effectiveness of Cognitive Behavioral Counseling Using Cognitive Restructuring and Self-Management Techniques to Reduce Gaming Addiction

M. Fa’iq Habibillah, Zamroni Zamroni

Abstract


This study aimed to examine the effectiveness of cognitive behavioral counseling using cognitive restructuring and self-management techniques in reducing gaming addiction among Guidance and Counseling students at Universitas Negeri Malang, cohort 2022. A quantitative pre-experimental approach with a One Group Pretest-Posttest Design was used. Four students with moderate to high levels of gaming addiction were selected through purposive sampling. Data were collected using an Indonesian version of the Game Addiction Scale (GAS) and structured interviews. The intervention was delivered in six counseling sessions combining cognitive restructuring and self-management techniques. Data were analyzed using the Wilcoxon Signed Rank Test and effect size. The mean gaming addiction score decreased from 27.25 in the pretest, categorized as high, to 15.00 in the posttest, categorized as low. The one-tailed exact significance was 0.043 (p < 0.05), indicating a significant reduction in gaming addiction after the intervention. The effect size was 0.92, indicating a very large practical effect. These findings suggest that integrating cognitive restructuring and self-management within cognitive behavioral counseling can be an effective alternative for reducing gaming addiction among university students.

Full Text:

PDF

References


Arthy, C. C. (2019). Validitas dan reliabilitas Game Addiction Scale (GAS) versi bahasa Indonesia [Tesis]. Universitas Sumatera Utara.

Beck, J. S. (2011). Cognitive behavior therapy: Basics and beyond (2nd ed.). The Guilford Press.

Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches (4th ed.). SAGE Publications.

Devi, A. S., Hotimah, K., Sakha, R., Karimullah, A., & Anshori, M. I. (2022). Mewawancarai kandidat: Strategi untuk meningkatkan efisiensi dan efektivitas. *MASMAN: Master Manajemen, 2*(2), 66–78. https://doi.org/10.59603/masman.v2i2

Ghasemi, F. (2023). EFL teachers’ burnout and individual psychology: The effect of an empowering program and cognitive restructuring techniques. *Current Psychology, 42*(1), 295–306. https://doi.org/10.1007/s12144-021-01368-5

Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. *Journal of Adolescence, 27*(1), 87–96. https://doi.org/10.1016/j.adolescence.2003.10.007

Griffiths, M. D., & Pontes, H. M. (2020). A history and overview of video game addiction. In M. N. Potenza, K. Faust, & D. Faust (Eds.), *The Oxford handbook of digital technologies and mental health* (1st ed., pp. 18–32). Oxford University Press.

Hanafi, H., Hidayah, N., Atmoko, A., Ramli, M., & Triyono. (2022). Cognitive fusion on counselor performance: A comparative study of the experienced and novice counselor. *Pegem Egitim ve Ogretim Dergisi, 12*(1), 48–55. https://doi.org/10.47750/pegegog.12.01.06

Hidayah, N., Ramli, M., At, A. M., Fauzan, L., & Hanafi, H. (2023). Pelatihan konseling kognitif perilaku budaya Madura bagi guru bimbingan dan konseling. *Jurnal Ilmiah Pengabdian Kepada Masyarakat, 6*(1), 18–26.

Kuss, D. J. (2013). Internet gaming addiction: Current perspectives. *Psychology Research and Behavior Management, 6*, 125–137. https://doi.org/10.2147/PRBM.S39476

Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. *Media Psychology, 12*(1), 77–95. https://doi.org/10.1080/15213260802669458

Pratiwi, E. Y. R., Rochmania, D. D., Asmarani, R., & Edi, M. B. (2019). *Positif negatif game online: Pengaruh fenomena game online terhadap prestasi belajar*. LPPM UNHASY Tebuireng.

Rizky, M., & Karneli, Y. (2022). Efektifitas pendekatan cognitive behavioral therapy (CBT) untuk mengatasi depresi. *Jurnal Literasi Pendidikan, 1*(2), 265–280. https://doi.org/10.56480/eductum.v1i2.748

Young, K. S. (1996). Internet addiction: The emergence of a new clinical disorder. *CyberPsychology and Behavior, 1*(3), 237–244.

Zamroni, Hidayah, N., Ramli, M., & Hambali, I. (2018). Prevalence of academic stress among medical and pharmaceutical students. *European Journal of Education Studies, 4*(10). https://doi.org/10.5281/zenodo.1321531


Refbacks

  • There are currently no refbacks.


This proceeding series is indexed by:

ipiii.pnggoogle.png

ISSN: 2987-2448