EFFECTIVENESS OF MOKATAJA MONOPOLY GAME IN CLASSICAL GUIDANCE TO ENHANCE STUDENTS’ RESPONSIBILITY CHARACTER

M. Fa’iq Habibillah, Husni Hanafi, Bambang Eko Wahyono, Nikita Suaidatus Sinni Hanna

Abstract


This study aims to examine the effectiveness of classical guidance services using the educational game MOKATAJA (Monopoly Character Responsibility) in enhancing students’ sense of responsibility. The research was motivated by concerns over the low level of responsible behavior among students, reflected in various negative behaviors observed at school. A quantitative approach was employed with a one-group pretest-posttest experimental design involving 81 tenth-grade students, selected from a population of 417 using pretest results and purposive sampling techniques. The intervention utilized a modified Monopoly game integrated with responsibility values. Data were analyzed through descriptive statistics, normality tests, and the Wilcoxon signed-rank test. Findings revealed a significant increase in responsibility scores, from a pretest mean of 64.19 to a posttest mean of 85.27, with a significance level of 0.000 (p < 0.05). These results indicate that classical guidance using the MOKATAJA game is effective in improving students’ responsibility character. The study recommends the integration of creative and reflective media in guidance and counseling services to support character education in schools.

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