THE EFFECT OF THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL SUPPORTED BY A LEADERBOARD ON ELEMENTARY SCHOOL STUDENTS’ ACHIEVEMENT MOTIVATION

Riyo Nur Fajri Kusuma, Nabila Shafa Antonia, Muhibuddin Fadhli, Deka Dyah Utami, Atta Mahawisa Aydin

Abstract


The implementation of education is expected to be better in order to form quality individuals as early as possible. That way, students can be better prepared to face increasingly fierce global competition, both now and in the future. Achievement motivation needs to be owned by students because it plays an important role in determining the direction of behavior, especially in the process of achieving achievement in learning. This sense of need to achieve shapes students to be better prepared to face these challenges. Unfortunately, most of the fourth grade students of SDN Karangbesuki 1, Malang City did not show the intended behavior. This study aims to examine the effect of team games tournament (TGT) type cooperative model assisted by leaderboard on achievement motivation. This research used a pre-experimental method of one group pretest-posttest design. Hypothesis testing was done with one sample test technique of paired sample test type. The results showed that the 2-tailed significance value at the 5% significance level was 0.000 or smaller than 0.05. That way, in this study Ho is rejected and Ha is accepted. So the conclusion obtained is that there is a significant difference from the application of the team games tournament (TGT) type cooperative model assisted by leaderboard on the achievement motivation of elementary school students.

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References


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