Abstract
Batik is a type of art that is made by coating the sketch drawn on the cloth using wax scratched using a canting. Each batik motif has a noble philosophical meaning, the result of thought, and a blend of various cultures in Indonesia. The more advanced the times, the younger generation are no longer familiar with the philosophical meanings of batik, one of which is Batik Sawat Pengantin from Cirebon. This batik contains noble prayers for the two brides who will sail the household ark. Seeing this phenomenon, the researcher was inspired to design a new educational media that informs the meaning of batik to the younger generation. Media that has the potential as a medium for this information is 2D animation. Making animation is divided into three stages: pre-production, production, and post-production. In this study, researchers will focus on the pre-production process to produce visual concepts from 2D animation. The method used in this study is a qualitative descriptive method. The design process starts from the data collection stage, which consists of a literature study and observation. The data that has been collected is then analyzed and becomes a reference in the process of writing narratives and designing visual concepts. This research's final result will produce character and environmental designs that can be used as a basis for designing a 2D animation entitled “Mira and Peri Batik: Batik Sawat Pengantin”.
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