DESIGNING ANDROID-BASED 2D GAME TO INTRODUCE TOURISM POTENTIAL IN JOMBANG REGENCY
Abstract
: Jombang has many variety of tourism potentials that are not widely known by public and potential tourists, the gap in the number of visitors between one tourist spot and another is clearly visible. It could happen because of lack of tourism promotion activities carried out by the Jombang Regency Government. To assist government efforts in introducing tourism potential in Jombang Regency, it is necessary to have an effective media that capable of quickly convey any information in this modern times. One of them, is game media by delivering information through audio, visual, and user interaction to attract potential tourist’s attention. This design intend to make Android-based 2d game that can provide general information about tourism potential in Jombang Regency. The design method used in this research is Sutopo’s version of the MDLC method which adopts the Luther methodology. This method has six stages, namely concept, design, material collecting, assembly, testing, and distribution. This design produces Android-based 2d game which contains general information of tourism potential in Jombang Regency. In addition, it is accompanied by trailer, poster, and stickers to support the introduction of tourism potentials in Jombang Regency. The final result of this design is expected to help introduce the tourism potentials in Jombang Regency in efficient and effective way. abstract not exceeding 250 words should appear here. It should clearly reflect the contents of the paper.
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