DESIGNING A BOARD GAME AS A VEGETABLE INTRODUCTION MEDIA INFORMATION FOR EARLY CHILDREN

Siski Ambarwati Rais, Yon Ade Lose Hermanto, Mochamad Abdul Rohman

Abstract


Children's knowledge of various vegetables affects the way children consume vegetables so that children get minimal vitamin intake that should be fulfilled from an early age. The purpose of this board game formulation is to introduce a variety of vegetables about healthy food for early childhood so that the child's level of interest in consuming vegetables can increase. The design refers to Bruce Archer's design model, namely descriptive procedural, which includes problem background, problem formulation, data identification, data analysis, synthesis, design concept, design process, and final design. Data collection techniques are the results of interviews with kindergarten teachers, parents, nutritionists, and psychologists as well as observations to observe children's behavior towards their interest in vegetable consumption. The design result is in the form of a board game that can be used as an interactive media for children's introduction of various vegetables.

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References


Karsin, ES. (2004). Peranan Pangan dan Gizi dalam Pembangunan dalam Pengantar Pangan dan Gizi. Jakarta: Penebar Swadaya.

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