Visual Communication Platform Learning Animation Development for Educators

Gres Dyah Kusuma Ningrum, Ahmad Mursyidun Nidhom, Azhar Ahmad Smaragdina

Abstract


Technological development is currently continuing to develop following the flow of an industry that continues to grow, the industrial revolution 4.0 in fact has an amazing impact on the field of animation and games. According to the 2019 Association of Technology Data, currently 65% of the world's population are active game users, this is quite surprising when education began to be boosted by the industrial revolution 4.0, game and animation platforms emerged that provide virtual reality and augmented reality technology. The development of Learning Innovations, of course, also has a big contribution to continue to compete with these technologies, one of which is virtual learning that can be accessed through LMS, MOOC's and Edmondo and the like. With the virtual learning, of course, the creative content that fills the virtual learning will also continue to develop. The main problem is that virtual learning content or more precisely online learning has a weakness in the diversity of learning content contained in it, even though animation, video and embedded AR and VR mechanisms can already be done in online learning, departing from these problems the concept of Visual Communication Platform (VCP) learning animation ) which helps teachers to explain efficiently and in detail can be done easily. Through VCP learning animation, teachers can visualize 3D Modeling, Machine Parts, and Objects that cannot be seen directly. VCP learning animation has an important role in the world of education because it holds the main key to the attractiveness and efficiency of learning content, this cannot be achieved by conventional modules. Learning animations allow students to interact with Learning Animation Avatars directly, this is a plus in learning because it has feedback and interaction with the user. Researchers want to develop learning animations that are in accordance with learning content in vocational schools, with the hope that VCP learning animations will be a good role model for the diversity of content in online learning. The results of the Usability test with 35 respondents showed quite satisfactory results, with a valid test category, indicating user satisfaction, in this case educators reaching 91% which is quite high for the learning supplement category. Then the user friendly test also showed that 82% in the valid category, educators felt the ease when used. In the effectiveness test, the test also shows the same thing even though it is not as big as the usability test and the user friendly test is 78%, this is indeed related to the condition of school infrastructure suggestions which sometimes the internet is down or the availability of devices that support the development of VCP learning content, but the average is still in the good category, below in Table 2 will be shown the Test Test on the Implementation of VCP for educators in Malang district

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