Penggunaan Game Simcity Sebagai Pengimplementasian Model Belajar Gamification Guna Meningkatkan Motivasi Belajar Siswa

Yolanda Wira Adi Kusuma, Santica Ramadhani

Abstract


The existence of Covid-19 has made the world undergo many very significant changes. Changes that occur threaten various sectors, one of which is education. Education, which is an important sector for children, must now experience changes in its learning system. The learning system that was originally fun and able to meet many friends forced it to change to an online learning system. The online learning system by utilizing technology was initially fun. Can learn from home by using a device, computer, or laptop as a device. However, it turns out that this does not always make students comfortable and happy to study online. Many students complain of boredom and laziness because the method used is monotonous. Actually, there have been many innovations in learning, but they are still not optimal. We know that there is no one who does not like games, whether elementary school children, junior high school or high school. Departing from the student passion for games and not feeling bored while playing games, an innovation in learning emerged. SimCity game as a game in which there is a miniature city, where we can design, manage, and maintain the city of dreams. By applying game-based learning, it can increase students learning motivation in order to increase productivity in learning.

 

Keywords: SimCity Games, Learning Model, Gamification

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References


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