Pengaruh Metode Bermain Peran (Role Playing) terhadap Pemahaman Siswa pada Materi Kegiatan Ekonomi di Kelas X SMA Negeri 1 Turen
Abstract
economic activities that include production, distribution, and consumption, however, the results
of initial observations in class X of SMA Negeri 1 Turen showed that students had difficulty
focusing, lacked motivation, and felt bored because the learning process was still teacher-
centered so that the percentage of learning completion was low. This study aims to determine
the effect of implementing the role play method in improving students' understanding of
economic activities material. The research method used was Kurt Lewin's Classroom Action
Research (CAR) model which was implemented in two cycles with four stages: planning, action,
observation, and reflection. The subjects of the study were class X students of SMA Negeri 1
Turen in the 2024/2025 academic year. Data were collected through observation sheets of
teacher and student activities and learning outcome tests that measured student understanding.
The results showed an increase in teacher activity from the sufficient category in cycle I to very
good in cycle II, as well as an increase in student activity from the sufficient category in cycle I
to good in cycle II. The percentage of student learning completion also increased from 58% in
cycle I to 86% in cycle II, thus exceeding the established Minimum Completion Criteria (KKM).
These findings demonstrate that the role-play method can improve students' understanding of
economic activities while creating more interactive and student-centered learning.
Keywords: Role-Play Method , Material Understanding, Economics Learning
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PDFReferences
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