Pengembangan Media Pembelajaran Ekonomi Berbasis Game “EconoPlay Ludo Board” pada Materi Masyarakat, Pasar, dan Terbentuknya Harga Pasar Siswa Kelas X SMA

Evi Himaturafiah, Karisma Prista Lintang Lidyanti, Dian Rachmawati

Abstract


This study aims to develop EconoPlay Ludo Board as an economics learning media on the topic of society, markets, and market price formation for tenth-grade students at SMA Negeri 3 Blitar. This research employs the Research and Development (R&D) method using the ADDIE model implemented in class X-3 with 33 students. Data were collected through student response questionnaires using a 4-point Likert scale. The results showed that 97% of students agreed that the media was easy to use, with an overall average score of 9.09 out of 10, categorized as excellent. During implementation, students demonstrated increased enthusiasm in discussion, collaboration, and problem-solving activities. These findings confirm that EconoPlay Ludo Board is practical and effective in transforming teacher-centered learning into student-centered learning while supporting 21st-century skill development.

Keywords: Game-Based Learning, EconoPlay Ludo Board, Economics Learning, ADDIE Model

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References


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