DESIGN OF GAME-BASED LEARNING MEDIA THE HISTORY OF GENERAL SOEDIRMAN’S JOURNEY IN THE PACITAN REGENCY GERILYA WAR

Adinda Marcelliantika, Eka Putri Surya, Brenda Lydia Ade Vega, Alby Aruna, Denik Ristya Rini, Iriaji Iriaji, Abdul Rahman Prasetyo

Abstract


The digitalization of Indonesian education cannot be separated from the role of learning media. Learning media is the main focus after the implementation of technical support made by the education development team in Indonesia. Learning media is not only a part of the visualization transfer, but must contain elements of learning objectives, interesting, effective in conveying the messages, have the local wisdom side, and have product practicality. However, the history learning process in Pacitan Regency only contains conventional media which is less attractive to students. The design of gamebased learning media on the history of General Soedirman's journey in the guerrilla war of Pacitan Regency was implemented using the ADDIE model with the results of the media expert validation trial of 85% and material expert validation 90%, related to both of these, the user software trial got a score of 88.4 % and declared fit for use and dissemination.

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References


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